On the morning of October 29, Muse had just launched its latest game, needed a patch.And the only computer that could make updates was trapped in the office in Manhattan, in the path of a 14-foot storm surge.Million dollar budgets, development teams of hundreds and sales totaling in the billions of dollars worldwide.But on the other end of the spectrum, developers and academics are putting a spotlight on games tackling subject matter left off the industry's main stage.But to me, a new producer, the most important part is planning.Even though it’s small, I’ve divided the planning for our #ilujam game into three parts: limitations, resources, and timing.
"I was part of the New York indie games scene and was noticing a lot of issues, particularly around gender inclusion, but also just a lack of conversation around LGBTQ issues," said co-founder Sarah Schoemann.
At the southern tip of Manhattan in Battery Park, the surge was almost 14 feet high.
At the time, Kreyling worked at Muse Games, located next to Battery Park.
Writing, art, styling, and coding have to come together as a unified whole, often with a development timeline that forces passionate game developers to work ceaselessly for months on end.
(Full disclosure: Date Nighto games may be reviewed by Women Write About Comics, but never by me, and I will never see or influence advanced reviews before publication.) What’s the most important part of games development?